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At some point I realized the scope was too large. I had spent the most time with msdfgen and hadn’t yet learned enough about the other libraries to write a proper guide. They all worked differently. I kept getting stuck. So I reduced the scope. In redesign 2 I decided to only use msdfgen, but show the various tradeoffs involved (atlas size, antialias width, shader derivatives, smoothing function).
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Thanks to Akshat Gupta and colleagues for the GlyphNet paper, whose empirical findings on greyscale rendering and glyph comparison informed confusable-vision’s methodology.
Implementers shouldn't need to jump through these hoops. When you find yourself needing to relax or bypass spec semantics just to achieve reasonable performance, that's a sign something is wrong with the spec itself. A well-designed streaming API should be efficient by default, not require each runtime to invent its own escape hatches.,详情可参考旺商聊官方下载