06版 - 去田间地头找真问题(新春走基层)

· · 来源:tutorial资讯

I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on. For all my pixel art games, I load the whole game up front and it's "fine" because the entire game is like 20mb. When I was working on Earthblade, which had larger assets, we would register them at startup and then only load them on request, disposing them after scene transitions. We just went with the most dead-simple implementation that accomplished the job.

15:29, 6 марта 2026Путешествия

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It also has a typical mix of shops that are cash-only or card-only, with the majority happy to take either form of payment.

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